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#1 (permalink) |
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Junior Member
Join Date: Apr 2009
Posts: 4
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What is the best way to get started with OpenGL development? I want to make simple 2D games, some puzzle ones, some platformer like games.
How long do you think it will be until I start making basic OpenGL games?? (with no programming experience at all) |
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#4 (permalink) | |
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Junior Member
Join Date: Jul 2009
Posts: 13
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Quote:
With something like this, it's certainly tempting to try jumping into the deep end, but that would probably be counter-productive and completely confusing. If you haven't programmed before, something like this plan would be appropriate: 1) read voraciously on the web, and consider buying books if you're serious, like "Programming in Objective-C" by Stephen Kochan, and (later on) "Beginning iPhone development". 2) Get XCode installed on your mac. Begin learning some objective-C by compiling simple programs for the command line (i.e. don't try writing Cocoa applications, or iPhone applications - start with plain objective C command line apps) 3) Once you get the hang of objective-C, you can think about stepping it up and trying out running some sample iPhone application You have to walk before you can run, so you need to understand the basics of objective C first! |
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#5 (permalink) |
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Junior Member
Join Date: Jul 2009
Posts: 1
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#7 (permalink) |
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Junior Member
Join Date: Dec 2009
Posts: 2
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So if you want some quick basic fundamentals here are a couple of sights that may interest you to look at.
iPhone Development : is a good sight to help you get started with a basic project. I want to point out that it was written before ES2 was available on iPhone so it's an ES1 setup. If you taken a look at older XCode templates it uses a modified version of the old 3.0 template which didn't seperate the ES1 and ES2 rendering like the current template. Still very very useful if you are starting from scratch. Zeus CMD - Design and Development Tutorials : OpenGL ES Programming Tutorials - Page 1 : is a great site to get you started with OpenGL ES coding in general. All rendering and setup code here will work on the iPhone since its just ES code. All the basics you need in creating primitives, texturing, etc... There is no ES2 stuff however. Good Luck & Enjoy |
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#8 (permalink) |
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Junior Member
Join Date: Jan 2010
Location: new york
Posts: 2
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I have read quite a few books to get started with iPhone development (not tried opengl yet). I read iPhone programming for dummies, Beginning iPhone Development, Programming in Objective-C, and Beginning Game Development. I would recommend all of them except the dummies book since it was all about the authors one app. It does include some great information on how apps work and the flow of an app in the first few chapters but that is really all that I found useful, hope these help!
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