No, I don't have iPhone for testing.
But with workaround, I have installed the iPhone SDK on a PPC G4 Mac, maybe an incompatibility problem ?
Yet, the GLSprite example work fine.
But when I modify the texture "Sprite.png" of the GLSprite example, with a red rectangle in the texture, I have a strange problem : The originals colors of the texture are good, but the rectangle is not red, but clear blue color.
I don't understand ? Why this texture work partially, and the modification is corrupted ??
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